Warsong Gulch chart porn

March 20, 2009

I’ve been having a bit of fun with the battleground stats data from the Armoury. There are plenty of good strategy guides on the net for each battleground, but it’s interesting to see how well the strategy is reflected in the data. A good chart really is worth a thousand words…

Warsong Gulch is our example here. You probably know that there are a number of traps in what seems like a simple game. Trap number one is to be on a team where everyone wants to run to the middle of the field and have a big punch-up while the flag carriers run by unchallenged.

The following charts are for level 19 characters who have played at least 100 games, so we’re not talking about noobs here. But you can still see all the nuances of the game in the data.

For a start, teamwork and focus on the flags rather than on scoring kills is vital to winning. So, if we chart games won to killing blows struck by individuals, we don’t find a strong correlation. You can help to win by doing other things than killing – CC-ing, running interference, guarding the flag rooms.

Killing blows vs games won.

Killing blows vs games won.

Being able to drop the opponent does have one important role:  getting the flag back when the other side is running with it. We can chart flags-returned to killing blows, and we get a stronger correlation:

Flags returned vs killing blows

Flags returned vs killing blows

But again, capturing the flag from the other side is about skills other than fighting and the data proves that. In fact, this is my favourite chart since the whole ding an sich of the game is in there. The best characters at capturing the flag are generally those with lower killing blow scores. They’re too busy running and hiding to be killing. So you get a gentle negative correlation as the chart shows:

Flags captured vs killing blows.

Flags captured vs killing blows.

The purpose of this exercise is to see if these indicators can be used to pick out twinks from the data. I’m confident that they can. So, the next chart shows deaths per game vs games won, and suggests what we all know – that the character with the best gear and enchants stays upright for longer. They spend less time running back from the spawn point and more time on-target.

deaths-per-game-vs-games-won

Deaths per game vs games won.

Dead toons don’t win games – it’s not rocket science.

One interesting point is that there is a poor correlation between deaths per game and killing blows per game, which surprises me. I would have thought that twinked characters both killed more and died less. Perhaps there is a kamikaze style of player that kills a lot and dies a lot, and a more um… tactical… toon that can dish it out without getting too much in return.

Deaths per game vs kills per game.

Deaths per game vs kills per game.

One final point – if you look carefully at the last chart, you will see the bane of the armoury data miner – the annoying little outlier that makes all our averages skew away from the median. That character circled on the bottom right of the chart is one lean mean killin’ machine, a real leader of the pack. Here’s his armoury profile - check him out. He’s a twink, no surprise there, but he doesn’t seem out of the general range of twink stats. To me, he is a reminder that skill does play a part in the game too. Mind you, he played nearly 900 games to get that good.

5 Responses to “Warsong Gulch chart porn”

  1. Thirk Says:

    You call Halfbreed good? You can see by his armory profile that all he does is exploit, he’s using exploited legs, shoulders, and to top it off, he’s a hunter!

  2. zardoz Says:

    That’s a good point about the enchants, but I’m not so sure that all he does is exploit. There’s a truckload more data coming soon and we’ll see where characters like that one stand in the general scheme of things…


  3. [...] Armory Data Mining: Wielding the Sword of SQL and the epic Libram of XSL Transformations, we excavate the treasures to be found in the World Of Warcraft Armoury. OK, this one slips into the category of they probably don’t know I exist… and is in fact blog #9.  I am finishing on this one because I intended to do a post on this blog over the weekend.. but hey, here it is now. If you have ever wondered about how many Warlocks buy fish and chips from the Mage down the road based on Armory data, this is the place to go… actually I doubt you will find that kind of statistic, but you will find just about everything else! Recent Highlight: twinks inc (What? Oh that post has a link to my blog… who woulda thunk it? I am a naughty cheeky bugger!) although this title rates a mention… Warsong Gulch chart porn [...]

  4. Halfbreed Says:

    Thank you for calling me a “lean, mean, killing machine”. I loved it.

  5. zardoz Says:

    Well the data never lies. I do hope the changes in 3.1 haven’t cramped your style.


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