the first rule of fight club
January 21, 2010
Thanks to Epicsnakehips who left a comment on my last post (about class popularity) to the effect that the less popular classes like rogues and hunters don’t seem so unpopular in PvP. No, indeed they don’t; your basic rogue may be passé in PvE, but spend just a bit of time in a level 19 battleground and you’ll have rogues up to your armpits.
That comment has inspired me to improve my reports on class distribution. You can find two new tables over at my Google App Engine site, which show the class breakdown across PvE and PvP realms. As well, I’m working on a table that shows the same data for x9 BG twinks (where you’ll find that rogues, warlocks and hunters are all popular choices at many of the x9 levels).
Here’s the breakdown on PvP and RPPvP realms:
| Class | Popularity | Tree One | Tree Two | Tree Three |
|---|---|---|---|---|
| Paladin | 15.7% | Holy:
4.4% |
Protection:
4.8% |
Retribution:
6.5% |
| Death Knight | 13.6% | Blood:
5.8% |
Frost:
3.6% |
Unholy:
4.2% |
| Druid | 11.5% | Balance:
2.7% |
Feral Combat:
4.1% |
Restoration:
4.6% |
| Priest | 9.7% | Discipline:
3.0% |
Holy:
3.2% |
Shadow:
3.6% |
| Warrior | 9.2% | Arms:
3.0% |
Fury:
2.5% |
Protection:
3.7% |
| Mage | 8.6% | Arcane:
4.0% |
Fire:
1.9% |
Frost:
2.7% |
| Shaman | 8.5% | Elemental:
2.9% |
Enhancement:
2.0% |
Restoration:
3.5% |
| Rogue | 8.5% | Assassination:
5.2% |
Combat:
2.8% |
Subtlety:
0.5% |
| Hunter | 7.4% | Beast Mastery:
1.5% |
Marksmanship:
2.2% |
Survival:
3.6% |
| Warlock | 7.4% | Affliction:
2.2% |
Demonology:
1.1% |
Destruction:
4.1% |
It is interesting that the basic popularity of the classes doesn’t change all that much between PvE and PvP realms. I was expecting rogues and hunters especially to move way up in ranking.
The basic issue seems clear enough – classes like rogues and warlocks are near the bottom because they have only one tree that PvPers want to use. The destruction warlock at 4.1% and the assassination rogue at 5.2% seem competitive with DK and paladin builds, but DKs and paladins have all three trees as competitive in world PvP.
What surprises me is that the hunter is not more popular on PvP realms. They certainly are popular and effective in battleground PvP.
smarter than the average bear
November 23, 2009
Well only just… I’ve got some results from my attempt to divide up the feral druid population into cats and bears. We started from the fact that there is no “form” tag in the armoury XML – no direct way to count the thing we want to count. The only way to get an insight into this is to find a proxy for each of the forms – something that is in the data which can be used to separate the sheep from the goats, if you’ll pardon the mixed metaphor.
Talents seem to be the obvious choice, so long as there is one talent that bears will take and cats not and another talent that is vice versa. Glyphs are the other possibility. Whatever we choose just has to be i) something that players are highly likely to take and ii) something that is orthogonal; something that definitely points in one direction for bears and another for cats.
But the basic problem is that there are a lot of um… how to put this politely… there are a lot of left-of-centre specs out there. Talents and glyphs are both less orthogonal than I was hoping for – many specs look a bit bearish and a bit cattish at the same time. And there is a big group that takes none of the talents or glyphs that we want to use.
That’s why I decided not to make the queries very complex – adding more talents or glyphs into the selection criteria just increases the number of toons that fall into the grey area. Also I’ve counted specs and not toons since the original question was related to the number of druids specced for tanking.
Thanks to the commenters who made suggestions on possible talents and glyphs that might fit these criteria. I’ve run two queries against the data.
The first query counts feral druids who have Natural Reaction versus those who have Predatory Instincts. A druid with some points in Natural Reaction and none at all in Predatory Instincts might be a bear; t’other way round for cats. Those with points in neither are marked as “unknown”; those with some points in both are the “could be either” group.
The second query counts druids who have a Glyph of Maul versus those who have either a Glyph of Shred and/or a Glyph of Rip. Equipping Maul but not Shred or Rip indicates bear; Shred or Rip but no Maul indicates cat. Again we have groups with a mix of these glyphs, and, unfortunately, a huge group with none of them.
Anyway this is what we’ve got:
(Patch 3.2.2 data; sample size 16327 level 80 feral druids with 28970 specs).
Talent-based spec count:
- Bear: 30%
- Cat : 33%
- Could be either: 5%
- Unknown: 31%
Glyph-based spec count:
- Bear: 18%
- Cat: 9%
- Could be either: 15%
- Unknown: 58%
Frankly I’m still not sure how valid these numbers are, but I hope they provide a bit of insight. The talent-based count may at least provide a low-water-mark indication of the number of bearish specs in there.
earth to druids… come in please…
October 30, 2009
There’s a post over at wow.com that has set me a bit of a challenge. The post is about bear tanks, but makes the valid point that we don’t have any clear data on the popularity of the various druid forms. There’s a pretty simple reason for that – the armoury data doesn’t provide any direct way of getting such a count.
Still, we don’t let little obstacles like that get in our way. What we need are some data items that can be used as proxies for what we want to count. Unfortunately I’m far from being a druid expert, so I’m looking for suggestions on what items to use.
What we basically want is a talent, or a glyph (or maybe a gem) that bears will want to equip and cats not. And then something that’s vice versa – something that cats will have and bears not. One talent or glyph, or several… whatever makes the most sense. All suggestions on this are most welcome.
(Thanks to the commenters who have already made suggestions on other threads; I’ll be taking those comments on board.)
If I can get suggestions for both talents and glyphs then I can run more that one query and see how well the numbers match up.
I’d imagine that, with dual specs, players who liked both forms would have a spec for each. In any case, going from specs to forms and getting a count against the total druid population should tell us something interesting.
ebony and ivory
October 16, 2009
Thanks to reader Armagon who asked for a consolidated report on race distribution. This subject is covered by a variety of other sites, but there is some doubt about whether those sites are maintaining a representative sample.
It’s easy enough to produce a couple of simple tables that give us the information we need. (The data is from the patch 3.2 scan.)
| Race | Popularity |
|---|---|
| Human | 20 % |
| Blood Elf | 17 % |
| Night Elf | 16 % |
| Undead | 10 % |
| Draenei | 10 % |
| Tauren | 9 % |
| Orc | 6 % |
| Gnome | 5 % |
| Dwarf | 4 % |
| Troll | 4 % |
That seems to be a reasonable match to the Warcraft Realms data. There will always be some degree of sampling error in this work so everybody’s numbers have to be treated with a bit of caution.
Tables like that always make me shake my head a bit but… the fantasy RPG where everybody wants to roleplay the cute kid next door… Hey, trolls are people too you know!
Anyway, if we want the distribution of race and class then we get this. (Percentages here are based on the total population so the popularity column adds up to 100%.)
| Race | Class | Popularity (%) |
|---|---|---|
| Blood Elf | Paladin | 6.1 |
| Blood Elf | Death Knight | 3.2 |
| Blood Elf | Priest | 1.6 |
| Blood Elf | Mage | 1.6 |
| Blood Elf | Hunter | 1.4 |
| Blood Elf | Warlock | 1.4 |
| Blood Elf | Rogue | 1.3 |
| Draenei | Shaman | 3.9 |
| Draenei | Death Knight | 1.6 |
| Draenei | Paladin | 1.2 |
| Draenei | Priest | 0.8 |
| Draenei | Hunter | 0.7 |
| Draenei | Mage | 0.7 |
| Draenei | Warrior | 0.5 |
| Dwarf | Hunter | 1.3 |
| Dwarf | Paladin | 1.2 |
| Dwarf | Priest | 0.7 |
| Dwarf | Warrior | 0.7 |
| Dwarf | Death Knight | 0.4 |
| Dwarf | Rogue | 0.2 |
| Gnome | Mage | 1.7 |
| Gnome | Warlock | 1.4 |
| Gnome | Rogue | 0.9 |
| Gnome | Death Knight | 0.8 |
| Gnome | Warrior | 0.5 |
| Human | Paladin | 5.3 |
| Human | Death Knight | 3.3 |
| Human | Mage | 2.7 |
| Human | Warlock | 2.5 |
| Human | Warrior | 2.4 |
| Human | Priest | 2.1 |
| Human | Rogue | 1.7 |
| Night Elf | Druid | 6.2 |
| Night Elf | Hunter | 3.3 |
| Night Elf | Death Knight | 2 |
| Night Elf | Rogue | 2 |
| Night Elf | Priest | 1.5 |
| Night Elf | Warrior | 1.3 |
| Orc | Death Knight | 1.5 |
| Orc | Shaman | 1.3 |
| Orc | Warrior | 1.3 |
| Orc | Hunter | 1.1 |
| Orc | Warlock | 0.5 |
| Orc | Rogue | 0.3 |
| Tauren | Druid | 4.1 |
| Tauren | Shaman | 1.4 |
| Tauren | Warrior | 1.4 |
| Tauren | Death Knight | 1 |
| Tauren | Hunter | 0.6 |
| Troll | Shaman | 0.9 |
| Troll | Hunter | 0.8 |
| Troll | Mage | 0.5 |
| Troll | Priest | 0.5 |
| Troll | Rogue | 0.4 |
| Troll | Death Knight | 0.3 |
| Troll | Warrior | 0.2 |
| Undead | Rogue | 2 |
| Undead | Warlock | 1.9 |
| Undead | Priest | 1.9 |
| Undead | Mage | 1.7 |
| Undead | Death Knight | 1.3 |
| Undead | Warrior | 0.9 |
I’ll add this to my set of reports over at my Google site, so that it stays updated with each new scan. But it does seem that the other sites that cover population are doing a reasonable job of reporting what is really going on.
working class orc
July 24, 2009
Thanks to blog reader Grant, who asked for a report on races and professions. And voilà…
The numbers are percentages of the total race counts for toons that have at least one profession. So, to take the first number, 4.9% of all Blood Elves who have at least one profession have Alchemy as one of those professions.
| Alchemy | Blacksmithing | Enchanting | Engineering | Herbalism | |
| Blood Elf | 4.9 | 5.9 | 11.2 | 7.9 | 10.8 |
| Draenei | 6 | 5.4 | 6.2 | 6.4 | 12.3 |
| Dwarf | 4.1 | 10.7 | 5.7 | 13.7 | 8.2 |
| Gnome | 5.5 | 3.3 | 10.4 | 20.9 | 10.1 |
| Human | 6.8 | 10.3 | 11.6 | 7.5 | 12.1 |
| Night Elf | 9.1 | 3.7 | 6.9 | 8 | 15.4 |
| Orc | 5.1 | 9.2 | 5.4 | 11.8 | 10.3 |
| Tauren | 9 | 6.4 | 4.8 | 5.7 | 16.8 |
| Troll | 7.7 | 3.5 | 7.5 | 11.3 | 13.2 |
| Undead | 7.9 | 3.8 | 13 | 10.6 | 13.6 |
| Inscription | Jewelcrafting | Leatherworking | Mining | Skinning | Tailoring | |
| Blood Elf | 4 | 8.2 | 4.7 | 23.1 | 10.8 | 8.6 |
| Draenei | 4.1 | 14 | 4.6 | 26.4 | 9.9 | 4.8 |
| Dwarf | 2.3 | 2.6 | 7.2 | 28.4 | 13.2 | 3.8 |
| Gnome | 3 | 2.7 | 2.3 | 22.7 | 7 | 12 |
| Human | 3.7 | 3.4 | 2.9 | 21.8 | 8.4 | 11.4 |
| Night Elf | 3.2 | 2.6 | 13.3 | 14.7 | 19.5 | 3.6 |
| Orc | 3 | 3.8 | 7.6 | 26.8 | 14.3 | 2.8 |
| Tauren | 3.7 | 3.3 | 12.6 | 17.7 | 18.8 | 1.2 |
| Troll | 3.1 | 3.1 | 9.3 | 19.1 | 15.6 | 6.5 |
| Undead | 3.3 | 3.6 | 3.7 | 17.1 | 9.2 | 14.2 |
Race, class and profession aren’t independent variables – class influence profession because of the different types of gear that can be worn, and race influences class because not every race can take up every class. Differences in playstyle (for example selecting a race for PvP) come into it as well. But there is more variation there than I was expecting, and I’m not sure I understand everything in those tables.
runed scarlet rubies are a girl’s best friend
June 13, 2009
I see I’ve got a lot of visitors over the last day or so from here. The author of that post has come up with a simple but interesting datamining idea – producing a consolidated list of the most popular gems to aid people playing the AH.
Unfortunately it isn’t really correct to add the percentage values in my tables since they are relative measures designed to show what is popular by spec. But the population in each class/spec combination varies wildly which make it impossible to go from that to a general count.
However, your humble dataminer stands ready to help with questions like this. I ran a query on gems across the overall sample and came up with the following list. The numbers are the total count of each gem and for comparison’s sake there are 171,148 characters in this sample who have at least one gem. I’ve chopped the table off at 5000, but the list goes all the way down to various cuts of shattered and opaque Dark Jade which are worn by one toon only in the sample.
Be aware that this is not a random sample – it is biased with a lot of higher level twinks, who could be expected to be gemmed up to the gills. But since twinking players are ones most happy to splash the cash, maybe that is no bad thing.
| Runed Scarlet Ruby | 67720 |
| Solid Sky Sapphire | 50331 |
| Bold Scarlet Ruby | 39622 |
| Rigid Autumn’s Glow | 27453 |
| Balanced Twilight Opal | 26209 |
| Delicate Scarlet Ruby | 20147 |
| Smooth Autumn’s Glow | 18689 |
| Chaotic Skyflare Diamond | 17878 |
| Bright Scarlet Ruby | 16895 |
| Brilliant Autumn’s Glow | 14784 |
| Runed Bloodstone | 13025 |
| Potent Monarch Topaz | 11621 |
| Bold Bloodstone | 11099 |
| Sovereign Twilight Opal | 10407 |
| Pristine Monarch Topaz | 10371 |
| Luminous Monarch Topaz | 10257 |
| Sparkling Sky Sapphire | 9610 |
| Glowing Twilight Opal | 9414 |
| Purified Twilight Opal | 8304 |
| Relentless Earthsiege Diamond | 8057 |
| Enduring Forest Emerald | 8049 |
| Veiled Monarch Topaz | 7508 |
| Deadly Monarch Topaz | 7491 |
| Vivid Forest Emerald | 7483 |
| Runed Dragon’s Eye | 7376 |
| Royal Twilight Opal | 7337 |
| Thick Autumn’s Glow | 7069 |
| Austere Earthsiege Diamond | 7066 |
| Solid Chalcedony | 6857 |
| Ember Skyflare Diamond | 6604 |
| Dazzling Forest Emerald | 6482 |
| Glowing Nightseye | 6344 |
| Bold Dragon’s Eye | 6100 |
| Steady Forest Emerald | 6072 |
| Smooth Sun Crystal | 5793 |
| Inscribed Monarch Topaz | 5724 |
| Jagged Forest Emerald | 5701 |
| Perfect Runed Bloodstone | 5658 |
| Regal Twilight Opal | 5332 |
| Reckless Monarch Topaz | 5136 |
| Kharmaa’s Grace | 5116 |
Let me say I’m right with you on questions about the WoW economy. The AH is one of the more inspired minigames in WoW. It’s a sort of non-zero-sum PvP where skill actually counts for something and you can’t twink your way to stardom. Even with Auctioneer, you still have to think about what the data is telling you. So, I’ve added consolidated reports to my to-do list. Anybody with other suggestions for reports that have an economic focus is welcome to leave a comment.
minority report
May 11, 2009
Once again it’s time for our check on where the latest patches have left class balance. This is the state of play at level 80, post 3.1.1:
| Class | Popularity |
| Death Knights | 15.0% |
| Paladin | 14.2% |
| Druid | 10.3% |
| Warrior | 9.7% |
| Mage | 9.6% |
| Priest | 9.5% |
| Hunter | 9.3% |
| Shaman | 7.6% |
| Rogue | 7.3% |
| Warlock | 7.3% |
As you can see, the trends we noted last time have not been reversed. The only new thing here is that another class – the rogue – has joined warlocks on the Azeroth endangered species list. This is offset by the rise of the druid as the hybrid class of choice a popular hybrid class and the continued enthusiasm for paladins and DKs.
the numbers on dual specs
April 30, 2009
These are the correct figures on dual spec adoption. The mistake in the original post was mine (those left outer joins will get you every time) and not a fault of the armoury. The sample size is small, so the sampling error may be large, but the general pattern is clear enough from these numbers.
Sample size: 30K level 80s who have been played since 3.1. Choices below 2% are not shown.
| Class |
Specs |
Popularity |
| Death Knight | Frost and Unholy | 10% |
| Death Knight | Blood and Frost | 8% |
| Death Knight | Blood and Unholy | 7% |
| Death Knight | Two of Frost | 3% |
| Death Knight | Two of Unholy | 3% |
| Death Knight | One Unholy | 28% |
| Death Knight | One Blood | 21% |
| Death Knight | One Frost | 17% |
| Druid | Balance and Restoration | 23% |
| Druid | Feral Combat and Restoration | 18% |
| Druid | Balance and Feral Combat | 5% |
| Druid | Two of Feral Combat | 7% |
| Druid | One Restoration | 16% |
| Druid | One Feral Combat | 14% |
| Druid | One Balance | 13% |
| Hunter | Beast Mastery and Survival | 10% |
| Hunter | Marksmanship and Survival | 7% |
| Hunter | Beast Mastery and Marksmanship | 3% |
| Hunter | Two of Survival | 5% |
| Hunter | One Survival | 42% |
| Hunter | One Beast Mastery | 21% |
| Hunter | One Marksmanship | 12% |
| Mage | Arcane and Fire | 11% |
| Mage | Fire and Frost | 11% |
| Mage | Arcane and Frost | 8% |
| Mage | Two of Fire | 3% |
| Mage | One Fire | 29% |
| Mage | One Arcane | 22% |
| Mage | One Frost | 15% |
| Paladin | Holy and Retribution | 19% |
| Paladin | Protection and Retribution | 16% |
| Paladin | Holy and Protection | 11% |
| Paladin | One Retribution | 21% |
| Paladin | One Holy | 16% |
| Paladin | One Protection | 13% |
| Priest | Holy and Shadow | 26% |
| Priest | Discipline and Holy | 12% |
| Priest | Discipline and Shadow | 11% |
| Priest | One Holy | 22% |
| Priest | One Shadow | 16% |
| Priest | One Discipline | 8% |
| Rogue | Assassination and Combat | 15% |
| Rogue | Combat and Subtlety | 5% |
| Rogue | Two of Assassination | 9% |
| Rogue | One Combat | 32% |
| Rogue | One Assassination | 28% |
| Rogue | One Subtlety | 7% |
| Shaman | Elemental and Restoration | 28% |
| Shaman | Enhancement and Restoration | 18% |
| Shaman | Elemental and Enhancement | 4% |
| Shaman | Two of Restoration | 3% |
| Shaman | One Elemental | 15% |
| Shaman | One Enhancement | 15% |
| Shaman | One Restoration | 15% |
| Warlock | Affliction and Demonology | 12% |
| Warlock | Affliction and Destruction | 8% |
| Warlock | Demonology and Destruction | 8% |
| Warlock | Two of Demonology | 3% |
| Warlock | One Demonology | 26% |
| Warlock | One Affliction | 22% |
| Warlock | One Destruction | 16% |
| Warrior | Arms and Protection | 18% |
| Warrior | Fury and Protection | 16% |
| Warrior | Arms and Fury | 6% |
| Warrior | Two of Arms | 3% |
| Warrior | One Protection | 25% |
| Warrior | One Fury | 15% |
| Warrior | One Arms | 14% |
Oddly enough, my conclusions are exactly the same as last time despite the different numbers:
- Take-up of dual specs is much lower than I was expecting. I published figures a while back which showed that 30% of level 80s did all three of PvE raiding, BG PvPing and Arena PvPing and the vast majority of level 80s did at least some mixture of PvE and PvP. I would have thought that anybody who did PvE and PvP would want two specs – which basically means everybody.
Perhaps people are waiting for the talent-resetting patches to stop. Perhaps the need to lay down the one large (in the Tony Soprano sense) is holding people back. Or maybe it is just too early to see where this feature is going to take us. - The most enthusiastic adopters of dual specs are players who want a DPS-and-support combination, where “support” means tanking or healing. Nothing surprising there. Take-up amongst the pure DPS classes is lower on the whole. So only 25% of hunters have a dual spec but 50% of druids do.
- One limitation of my data is that I can’t yet sort the actual builds into raid and PvP builds. If I could do that, the picture we see here might be a bit different. An interesting question is what pure DPS classes are doing with dual specs. There seems to be two alternatives: a) having the off-spec as a spec-in-test and b) having a PvE and PvP DPS spec. So when we see that a warlock has two demonology builds, that could just mean that they are testing the second build or that they are trying to run as demonology in two different areas of the game. I’m still working on a solution to identifying builds by their intended role so I can get an answer to this question.

